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Devlog
Alone - Balance - Wrapping Up Features
July 03, 2022
by
SuperLlamaGames
Howdy, So, nearing closer to the release - so this week I finished off the last features that are going to go out with it. Although I still have some items in my wishlist which I might do after everyt...
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Alone - Balance - Tools
June 26, 2022
by
SuperLlamaGames
Howdy, So this week was mostly dedicated to redoing tools. Specifically tools which the player uses to harvest resources with. Starting with the largest change - there are no more resource collection...
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Alone - Balance - Unlocking Materials
June 12, 2022
by
SuperLlamaGames
Howdy, So, this week I worked on something a bit different - material unlocking. So let's talk about that. There are 4 special materials - that is to say, those which aren't the basics - so Iron, Oriu...
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Alone - Balance - Fortress
June 05, 2022
by
SuperLlamaGames
Howdy, So, this week I decided to take a break from balancing combat and decided to do something different. The fortress. The idea behind this building is that of having a centralised "ruler" location...
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Alone - Balance - Anatomy of an Enemy
May 15, 2022
by
SuperLlamaGames
Howdy, So this week I'm still working on testing and balancing combat. So let's take this opportunity to look under the hood at how this all works. Specifically where Enemies come from. When a boy ene...
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Alone - Balance - Rebalancing
May 01, 2022
by
SuperLlamaGames
Howdy, So, starting off with an announcement. The next major release should be out - "soon" - most probably within the next 2 months if it all feels balanced enough. To that end, it's mostly been quit...
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Alone - Balance - Special Attack Video
April 24, 2022
by
SuperLlamaGames
Howdy, Most of the week wasn't spent developing the game, but creating the traditional feature video for combat. So without further ado... On a semi-related note, I have a new landing page for the gam...
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Alone - Balance - Special Attack Wrapup
April 17, 2022
by
SuperLlamaGames
Howdy, So this week I'm finally almost done from special attacks, so let's talk about that for the last time. Starting with, equipment changes. Light armour has been tweaked so that it not only increa...
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Alone - Special Attacks
April 10, 2022
by
SuperLlamaGames
Howdy, So, this week I finished off the Special Attack, uh... attacks. Let's take a look at some of them real quick. Starting with a view of all of them Similar to the boosts which I explained last we...
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Alone - Rage and Special Attacks
April 03, 2022
by
SuperLlamaGames
Howdy, So this week I started on the special attacks and rage rewrite. So let's talk about that for a bit, since most of it is done already. So, let's start with Rage. Rage is what is consumed to make...
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Alone - Crafting & Tutorials
March 27, 2022
by
SuperLlamaGames
Howdy, With the weapons, shields, armour, and helms all done last time, it was time to start handling their crafting. The previous concept of "materials" was implemented in such a way that they were t...
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Alone - Armour & Helms
March 20, 2022
by
SuperLlamaGames
Howdy, So this week I balanced Armour & Helms, so hopefully this'll be the last post in a while which will just be full of pretty pictures and nothing about mechanics. Let's start with armour. Similar...
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Alone - Balance - Orium & Shields
March 13, 2022
by
SuperLlamaGames
Howdy, So this week I finally finished off the weapon rebalancing. So let's take a quick look at some of the new Orium based weaponry They otherwise work exactly the same as the other weapons, just be...
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Alone - Balance - Copper & Iron
March 06, 2022
by
SuperLlamaGames
Howdy, So this week I worked on adding copper and iron weapons. There's now much more to choose from, and there should be something for multiple combat styles, whether you want to charge in and do ina...
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Alone - Balance - Weapons Part 1
February 27, 2022
by
SuperLlamaGames
Howdy, So this week I started working on the new weapon system, and trying to balance it - which is no mean feat. But let's start with a new feature first - critical hits. Every weapon has a chance of...
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Alone - Balance - Combat Skill & Spreadsheets
February 20, 2022
by
SuperLlamaGames
Howdy, So, after last week's pretty long description of what went wrong, this week I started planning the new combat system. Most of the time was spent trying to find a reasonable set of values across...
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Alone - Balance - Combat, a retrospective
February 13, 2022
by
SuperLlamaGames
Howdy, This week is going to be a bit different. I did finish the traders, so I'm going to start on the revision of the Combat system next week. Now, Alone has had combat since quite early in developm...
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Weekly Update - Balance - Lighthouses & Traders
February 06, 2022
by
SuperLlamaGames
Howdy, So this week I just about finished trading and traders (for now at least), so let's take quick look at how the process goes. And it starts, with a lighthouse. The lighthouse is a new building t...
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Weekly Update - Balance - Trading
January 30, 2022
by
SuperLlamaGames
Howdy, So this week I started work on trading. It's not finished yet, but let's talk about the interface, and the concept behind it. So, trading has been quite a long time coming. Coins have been a lo...
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Weekly Update - Balance - Draugr
January 23, 2022
by
SuperLlamaGames
#Weekly Dev Diary
Howdy, So this week I worked on loot drops for dynamically equipped enemies. There is a small chance that each enemy will drop the equipment they’re carrying when they’re defeated. More difficult...
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Weekly Update - Balance - Goblins!
January 16, 2022
by
SuperLlamaGames
#Weekly Dev Diary
Howdy, So, this week I finished off goblin specific changes. Let's start off by meeting the new boss - the Shaman Right in the face... The Shaman has a rather mean special ability - Curse. When you're...
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Weekly Update - Balance - Goblins
January 02, 2022
by
SuperLlamaGames
#weekly-update
Howdy, So last week there was no dev diary, since I released version 0.9 instead. And this week I started on the next major milestone called "Balance". This is the last milestone before the game is "d...
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Alone - 0.9.0 Release - "Attributes"
December 26, 2021
by
SuperLlamaGames
#release
Alone 0.9.0 "Attributes" is finally released This release adds a new system of having four specific attributes, which can increase or decrease independently, and replaces the morale system of previous...
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Alone 0.8.0 Release - "Character"
October 02, 2021
by
SuperLlamaGames
#release
Alone 0.8.0 "Character" is finally released. This milestone entirely overhauls the graphics, making the game look much less blocky, and far more awesome. With that change, all the animations have been...
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Special Attacks
September 23, 2021
by
SuperLlamaGames
Alone has a dynamic special attack system where you learn special moves from defeating certain enemies, and can then group them into a special attack. Watch the video to find out more...
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Creating a Character
August 29, 2021
by
SuperLlamaGames
1
With the upcoming Alone v0.8 release - the character's appearance has changed significantly. The Character creation interface also has received an improvement, so watch the video below to see how a ch...
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Alone - 0.7.0 Release - "Islands"
July 11, 2021
by
SuperLlamaGames
1
#release
Alone 0.7.0 "Islands" is finally released. The most major change is that now instead of being stuck on the original island you're shipwrecked in, you can now repair your ship and explore a procedurall...
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